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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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USAFDEMO.EXE
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data1.cab
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Game_Data
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Resource
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Cockpits
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f15e
/
01
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Cockpit.ibx
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Wrap
Text File
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1999-10-01
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6KB
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492 lines
; f15e cockpit game data :
[PANEL]
FileName = panel.bmp
LightsFileName = lights.bmp
OffsetX = 0
OffsetY = -150
Width = 800
Height = 600
PanelMaskFixLeft = 35
PanelMaskFixRight = 765
[CHAFF]
OffX = 373
OffY = 382
[FLARE]
OffX = 373
OffY = 397
[LENHORIZON]
Active = 0
FileName =
CenterX =
CenterY =
Radius =
CenterX2 = 537
CenterY2 = 357
Radius2 = 15
[PANELRWR]
Active = 0
CenterX =
CenterY =
Radius =
[PANELVARIO]
Active = 0
Width =
Height =
OffsetX =
OffsetY =
PanelHeight =
Left =
Top =
Right =
Bottom =
[PANELAOA]
Active = 0
Width =
Height =
OffsetX =
OffsetY =
PanelHeight =
Left =
Top =
Right =
Bottom =
[HUD]
Dash = 1
left = 264
top = 178
right = 546
bottom = 360
TxtOffX = 130
TxtOffY = 45
ReticleOffset = -70
AltitudeOffsetX = -23
AltitudeOffsetY = -20
SpeedOffsetX = 23
SpeedOffsetY = -20
HeadingOffsetX = 0
HeadingOffsetY = 3
LeftLadderSize = 112
RightLadderSize = 112
TopLadderSize = 114
[MFD]
;0
LeftActive = 1
;2
MiddleActive = 1
;1
RightActive = 1
[MFD000]
Left = 160
Top = 433
Right = 283
Bottom = 557
[MFD001]
Left = 517
Top = 433
Right = 640
Bottom = 557
[MFD002]
Left = 339
Top = 603
Right = 462
Bottom = 728
[JTIDS]
Available = 1
[SPEEDCLOCK]
Active = 1
OffsetX = 163
OffsetY = 629
AngleOffset = 1.570796
FullClock = 1000.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[ALTITUDELOCK]
Active = 1
OffsetX = 280
OffsetY = 627
NumNeedles = 2
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
AngleOffset = 0.3
FullClock = 1000.0
TextureLeft01 = 28
TextureTop01 = 34
TextureRight01 = 44
TextureBottom01 = 38
TextureCenterX01 = 44
TextureCenterY01 = 36
AngleOffset01 = 2.7
FullClock01 = 10000.0
[RPMCLOCK]
Active = 1
OffsetX = 565
OffsetY = 656
AngleOffset = 4.712388
FullClock = 1.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[TEMPCLOCK]
Active = 0
OffsetX = 518
OffsetY = 689
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[THROTTLECLOCK]
Active = 0
OffsetX = 520
OffsetY = 631
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[FUELCLOCK]
Active = 1
OffsetX = 711
OffsetY = 643
AngleOffset = -0.5
FullClock = 1.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[VARIOCLOCK]
Active = 1
OffsetX = 160
OffsetY = 689
AngleOffset = 0
FullClock = 30000.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[RPMCLOCKSECONDARY]
Active = 1
OffsetX = 618
OffsetY = 656
AngleOffset = 4.712388
FullClock = 1.0
TextureLeft = 28
Texturetop = 34
TextureRight = 46
TextureBottom = 38
TextureCenterX = 46
TextureCenterY = 36
[TEMPCLOCKSECONDARY]
Active = 0
OffsetX = 556
OffsetY = 529
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 99
Texturetop = 104
TextureRight = 117
TextureBottom = 108
TextureCenterX = 117
TextureCenterY = 106
[THROTTLECLOCKSECONDARY]
Active = 0
OffsetX = 662
OffsetY = 529
AngleOffset = 1.570796
FullClock = 1.0
TextureLeft = 99
Texturetop = 104
TextureRight = 117
TextureBottom = 108
TextureCenterX = 117
TextureCenterY = 106
[FUELDIGITAL]
Active = 0
OffsetX = 1030
OffsetY = 221
ColorR = 64
ColorG = 152
ColorB = 15
; master
[LIGHT000]
Active = 1
Left = 16
Top = 40
Right = 50
Bottom = 53
OffsetX = 268
OffsetY = 391
; left eng
[LIGHT001]
Active = 1
Left = 0
Top = 0
Right = 21
Bottom = 20
OffsetX = 74
OffsetY = 532
Blink = 1
; right eng
[LIGHT002]
Active = 1
Left = 0
Top = 0
Right = 21
Bottom = 20
OffsetX = 101
OffsetY = 532
Blink = 1
; ai
[LIGHT003]
Active = 1
Left = 0
Top = 50
Right = 11
Bottom = 56
OffsetX = 339
OffsetY = 428
; sam
[LIGHT004]
Active = 1
Left = 0
Top = 62
Right = 16
Bottom = 67
OffsetX = 337
OffsetY = 444
; air brake
[LIGHT005]
Active = 1
Left = 0
Top = 84
Right = 29
Bottom = 89
OffsetX = 438
OffsetY = 428
; radar jammer (ecm)
[LIGHT006]
Active = 1
Left = 0
Top = 40
Right = 16
Bottom = 45
OffsetX = 337
OffsetY = 414
; landing hook
[LIGHT007]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
; auto pilot
[LIGHT008]
Active = 1
Left = 0
Top = 72
Right = 11
Bottom = 78
OffsetX = 445
OffsetY = 412
; gear handle
[LIGHT009]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
OffsetX01 =
OffsetY01 =
OffsetX02 =
OffsetY02 =
NumFrames = 3
Duration = 100
; flaps
[SLIGHT003]
Active = 1
Left = 0
Top = 94
Right = 25
Bottom = 99
OffsetX = 438
OffsetY = 443
NumFrames = 2
; wheels mid
[SLIGHT000]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
; wheels left
[SLIGHT001]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =
; wheels right
[SLIGHT002]
Active = 0
Left =
Top =
Right =
Bottom =
OffsetX =
OffsetY =